Elizabeth (Betsy) DiSalvo
Betsy.DiSalvo@gmail.com

I.     Earned Degrees
Ph.D.       2012     Georgia Institute of Technology, College of Computing,
                             Major: Human-Centered Computing
                             Specialization: Learning Sciences and Technology
                             Minor: History Technology and Society

B.A.          1991     University of Dallas, Constantine College of Liberal Arts
                             Major: Fine Arts
                             Specialization: Ceramics

II.    Employment History
Associate Professor             2018—present                                                              
Assistant Professor             2012—2018
College of Computing, Georgia Institute of Technology
Graduate Research Assistant                                                                                    2007 – 2012
College of Computing, Georgia Institute of Technology


Senior Research Associate/Project Manager                                                      2004 - 2007

University of Pittsburgh, Learning Research and Development Center (LRDC)


Account Executive                                                                                                           2001 - 2003
IGate, Pittsburgh, PA


Senior Marketing Manager                                                                                          2000 - 2001
EAInvest, San Francisco, CA          

Communications Officer                                                                                                1998 – 2000

Minnesota Department of Transportation, St. Paul, MN          

Director of Special Events                                                                                               1996 – 1999
Cystic Fibrosis Foundation, St. Paul, MN

Assistant Buyer                                                                                                                  1993 – 1996
Marquette Bank, N.A., Minneapolis, MN

 

III.  Honors and Awards
Honorable Mention Best Paper Award, CHI Conference on Human Factors in Computing Systems 2021
Honorable Mention Best Paper Award, CHI Conference on Human Factors in Computing Systems 2020
Best Paper Award, ACM Conference on Designing Interactive Systems 2019
ACM Hesberg Award Teaching Fellows, 2018
Top Paper Award, Meaningful Play, 2018
SLS Smart Cities and Connected Communities Fellow, Spring 2017
Frontiers of Engineering Education Fellow, 2016
Best Paper Award, ACM Conference on Designing Interactive Systems, 2014
Lockheed Inspirational Young Faculty Award, 2014
GoSTEM Faculty Fellowship, Spring and Summer 2014
Class of 1969 Teaching Fellow, Center for Enhancement for Teaching and Learning 2013-2014
Honorable Mention, Outstanding Dissertation, Georgia Tech College of Computing 2012
Digital Media Learning (DML) Summer Institute Fellow 2011
Foley Scholar Award 2010, GVU Research Center, Georgia Tech 2010
Scholarship Recipient: EA Foundation of Digital Games Scholar 2009
Scholarship Recipient: Google Anita Borg Scholarship 2008

IV.   Research, Scholarship, and Creative Activities
Book Chapters
DiSalvo, Betsy and DesPortes, Kayla (2017). “Participatory Design for Value-Driven Learning” In Participatory Design for Learning: Perspectives from Practice and Research edited by Betsy DiSalvo, Jason Yip, Elizabeth Bonsignore, and Carl DiSalvo, New York: Routledge, 2017.


DiSalvo, Betsy, “Gaming Masculinity: Constructing Masculinity with Video Games” In Kafai, Yasmin B., Brendesha M. Tynes, and Gabriela T. Richard. Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming. Pittsburgh: Carnegie Mellon ETC Press, 2016.


DiSalvo, Betsy, “Faculty Wives of Computing” in Advancing Women in Science:  An International Perspective, edited by Willie Pearson, Jr., Lisa M. Frehill, and Connie L. McNeely.  New York: Springer, 2014.

Edited Volumes

DiSalvo, Betsy, Yip, Jason, Bonsignore, Elizabeth, and DiSalvo Carl Editors of Participatory Design for Learning: Perspectives from Practice and Research. New York: Routledge, 2017.


Published and Accepted Journal Articles

  • Holbert, Nathan, Betsy DiSalvo, and Matthew Berland. "The Rollout of Computer Science Education to Every Student in New York City: A Socio-Contextual Social Network Analysis." Teachers College Record 122, no. 11, 2020
  • Wong-Villacres, Marisol, Aakash Gautam, Wendy Roldan, Lucy Pei, Jessa Dickinson, Azra Ismail, Betsy DiSalvo et al. "From Needs to Strengths: Operationalizing an Assets-Based Design of Technology." In Conference Companion Publication of the 2020 Journal on Computer Supported Cooperative Work and Social Computing, pp. 527-535. 2020.
  • Wong-Villacres, Marisol, Neha Kumar, and Betsy DiSalvo, (2019). The “Work of Bilingual Parent-Education Liaisons: Assembling Information Patchworks for Immigrant Parents.” Proceedings of the ACM on Human-Computer Interaction 2019 Volume 3, Issue CSCW: pp 1-24.
  • DiSalvo, Betsy, Amy Bruckman, Mark Guzdial, and Tom Mcklin, (2014) “Saving Face While Geeking Out: Video Game Testing as a Justification for Learning Computer Science.” Journal of Learning Sciences. 2014 Volume 23, Issue 3: pp 272-315.
  • Giarratani, Lauren, Anuja Parikh, Betsy DiSalvo, Karen Knutson, and Kevin Crowley, (2011). “Click!: Pre-Teen Girls and a Mixed-Reality Role Playing Game for Science and Technology.” Nordic Journal of Digital Literacy. April 2011, Nr03.
  • DiSalvo, Betsy, Kevin Crowley, and Roy Norwood, (2008). “Learning in Context: Digital games and young black men.” Games and Culture. April 2008, 3: 131-141.

  • B2.  Conference Presentation with Proceedings (Refereed)

  • Johnson, Britney, Ben Rydal Shapiro, Betsy DiSalvo, Annabel Rothschild, and Carl DiSalvo. "Exploring Approaches to Data Literacy Through a Critical Race Theory Perspective." In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1-15. 2021. (Honorable Mention Award) (Acceptance rate 26%)
  • Hamilton, Matthew, Betsy DiSalvo, and Tracy Fullerton. "Mindful Gaming: User Experiences with Headspace and Walden, a Game." Fang X. (eds) HCI in Games: Serious and Immersive Games. HCII 2021. Lecture Notes in Computer Science, vol 12790. Springer, Cham. (Acceptance rate 29%)
  • Wong-Villacres, Marisol, Carl DiSalvo, Neha Kumar, and Betsy DiSalvo. "Culture in Action: Unpacking Capacities to Inform Assets-Based Design." In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, pp. 1-14. 2020. (Honorable Mention Award) (Acceptance rate 24%)
  • Zhou, Rui, and Betsy DiSalvo. "User's Role in Platform Infrastructuralization: WeChat as an Exemplar." In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, pp. 1-13. 2020. (Acceptance rate 24%)
  • Solomon, Amber, Miyeon Bae, Betsy DiSalvo, and Mark Guzdial. “Embodied Representations in Computing Education: How Gesture, Embodied Language, and Tool Use Support Teaching Recursion.” In Gresalfi, M. and Horn, I. S. (Eds.), The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS) 2020, Volume 4 (pp. 2133-2140). Nashville 2020. (Acceptance rate ~30%)
  • Wang, Qiaosi, Shan Jing, David Joyner, Lauren Wilcox, Hong Li, Thomas Plötz, and Betsy Disalvo. “Sensing Affect to Empower Students: Learner Perspectives on Affect-Sensitive Technology in Large Educational Contexts.” In Proceedings of the Seventh ACM Conference on Learning@ Scale, pp. 63-76. 2020. (Acceptance rate 37%)
  • Oguamanam, Vanessa, Taneisha Lee, Tom McKlin, Zane Cochran, Gregory Abowd, and Betsy DiSalvo. "Cultural Clash: Exploring How Studio-Based Pedagogy Impacts Learning for Students in HCI Classrooms." In Proceedings of the 2020 ACM Designing Interactive Systems Conference, pp. 1131-1142. 2020. (Acceptance rate: 24%)
  • Zhou, Rui and Betsy DiSalvo. 2020. User’s Role in Platform Infrastructuralization: WeChat as an Exemplar. In Proceedings of the 2020 ACM Conference on Human Factors in Computing Systems (CHI ’20). ACM, New York, NY, USA. To appear. (Acceptance rate: 24%)
  • Basu, Satabdi, DiSalvo, Betsy; Wise Rutstein, Daisy; Roschelle, Jeremy; Holbert, Nathan and Youing Xu. The Role of Evidence Centered Design and Participatory Design in a Playful Assessment for Computational Thinking About Data. In Proceedings of the 2020 ACM Conference on Computer Science Education (SIGCSE’20). (Acceptance rate 31%)
  • Solomon, Amber, Vanessa Oguamanam, Mark Guzdial, and Betsy DiSalvo. Making CS Learning Visible: Case Studies on How Visibility of Student Work Supports a Community of Learners in CS Classrooms. In Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education (pp. 161-167). (Acceptance rate 27%)
  • DesPortes, K., & DiSalvo, B. (2019, July). Trials and tribulations of novices working with the arduino. In Proceedings of the 2019 ACM Conference on International Computing Education Research (pp. 219-227). (Acceptance rate 20%)
  • Wilcox, Lauren, DiSalvo, Betsy, Dick Henneman, Dick and Qiaosi Wang. "Design in the HCI Classroom: Setting a Research Agenda." In Proceedings of the 2019 ACM Conference on Designing Interactive Systems, pp. 871-883. ACM, 2019. (Best Paper Award) (Acceptance Rate 25%)
  • Pellicone, Anthony J., Holbert, Nathan R., DiSalvo, Betsy, Berland, Matthew, Kumar, Vishesh, and Yilang Zhao. “Who Played the Game Correctly? Data Signatures of Interaction in Playful Assessment.” In Proceedings of 2019 Connected Learning Summit, Irvine. (Acceptance Rate NA)
  • Wong-Villacres, Marisol, Neha Kumar, and Betsy DiSalvo. "The parenting actor-network of Latino immigrants in the United States." In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, pp. 1-12. 2019. (Acceptance Rate 23%).
  • Xie, Benjamin, Erik Harpstead, Betsy DiSalvo, Petr Slovak, Ahmed Kharrufa, Michael J. Lee, Viktoria Pammer-Schindler, Amy Ogan, and Joseph Jay Williams. "Learning, Education, and HCI." In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. ACM. Glasgow, (Acceptance Rate 23%).
  • Rutstein, Daisy, Betsy DiSalvo, Satabdi Basu, Jeremy Roschelle, (2019) “Game-based Assessment of Data and Analysis for Middle School Students,” Proceeding of American Education Research Association (AERA) 2019 Annual Meeting. Toronto. (Acceptance rate 59%)
  • Wong-Villacres, Marisol, Betsy DiSalvo, and Neha Kumar. “Consejero automatico: chatbots for supporting Latino parents' educational engagement.” In Proceedings of the Tenth International Conference on Information and Communication Technologies and Development. Ahmedabad, January 2019. (acceptance rate 19%)
  • Schoemann, Sarah, Cheong, Cheryl , Lam, Wilbur, Hardy, Elaissa and Betsy DiSalvo (2018). Hemonauts: Initial Implementation of Digital Games to Increase STEM Learning Among Chronically Ill Children. Proceedings of Meaningful Play Conference, East Lancing, October 2018. (Top Paper Award). (acceptance rate NA)
  • Solomon, Amber., Guzdial, Mark., DiSalvo, Betsy., & Shapiro, Ben. R. (2018, August). Applying a Gesture Taxonomy to Introductory Computing Concepts. In Proceedings of the 2018 ACM Conference on International Computing Education Research ( pp. 250-257). ACM. August 2018,  Espoo. (acceptance rate 22%)
  • Wong-Villacress, Marisol, Vishwanath, Aditya, Karusala, Naveea, Kumar, Arkadeep, DiSalvo, Betsy and Neha Kumar, 2018. Designing for Intersection. Proceedings of the ACM Conference on Designing Interactive Systems 2018. Hong Kong, June, 2018. (acceptance rate 23%).
  • Wong-Villacres, Marisol, Ehsan, Upol, Solomon, Amber, Pozo Buil, Maria, and DiSalvo, Betsy, (2017). Design Guidelines for Parent-School Technologies to Support the Ecology of Parental Engagement. Proceedings of the ACM International Conference on Interaction Design and Children 2017, Stanford, June 2017. (Acceptance rate 29.8%)
  • DesPortes, Kayla and DiSalvo, Betsy (2017). Where are the Glass-Boxes? Examining the Spectrum of Modularity in Physical Computing Hardware Tools. Proceedings of the ACM International Conference on Interaction Design and Children 2017, Stanford, June 2017. (Acceptance rate 29.8%)
  • Zhou, Rui, Wen, Zhonghe, Tang, Muchao, and DiSalvo, Betsy (2017). Navigating Media Use: Chinese Parents and Their Overseas Adolescent Children on WeChat. Proceedings of the ACM Conference on Designing Interactive Systems 2017, Edinbourgh, June 2017. (Acceptance rate 22%)
  • Cochran, Zane and DiSalvo, Betsy, 2016. Exploring Traditional and Workbench-Style Kits to Support Project- and Problem-Based Learning. Presented at the IEEE conference on Frontiers in Education 2016, Erie, 2016 (Acceptance rate 57%)
  • DesPortes, Kayla, Anupam, Aditya, Pathak, Neeti, and DiSalvo, Betsy (2016). Circuit Diagrams Vs. Physical Circuits: The Effect of Representational Forms During Assessment. Presented at the IEEE conference on Frontiers in Education 2016, Erie, 2016. (Acceptance rate 57%)
  • DesPortes, Kayla, Anupam, Aditya, Pathak, Neeti, and DiSalvo, Betsy (2016). BitBlox: A Redesign of the Breadboard.  Presented at the 16th International Conference on Interaction Design and Children, Manchester, 2016. (Acceptance rate 33%)
  • DesPortes, Kayla, Spells, Monet, and DiSalvo, Betsy (2016), Interdisciplinary computing and the emergence of boundary objects: A case-study of dance and technology. Presented at the International Conference of the Learning Sciences, Singapore, June 2016. (Acceptance rate 34%)
  • DiSalvo, Betsy (2016). Participatory Design through a Learning Science Lens. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. ACM, San Jose ,2016.  (Acceptance rate 23%)
  • DiSalvo, Betsy, Khanipour Roshan, Parisa. and Morrison, Briana. (2016). Information Seeking Practices of Parents: Exploring Skills, Face Threats and Social Networks. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (pp. 623–634). ACM. (Acceptance rate 23%)
  • DesPortes, Kayla, Spells, Monet, and Betsy DiSalvo (2016) The MoveLab: Developing Congruence between the Self-Concept and Computing. Presented at the 47th ACM Technical Symposium on Computer Science Education, Memphis, March 2016. (Acceptance rate 35.4%)
  • Roshan Khanipour, Parisa, Jacob, Maia, Dye, Michaelanne and DiSalvo, Betsy (2014) “Exploring How Parents in Economically Depressed Communities Access Learning Resources” Proceedings of the International ACM Conference on Supporting Groupwork (Group 2014), Sanibel Island, November 2014. (Acceptance rate 30%)
  • DiSalvo, Betsy and Roshan Khanipour, Parisa (2014) “Medium Probes: Exploring the Medium Not the Message”, Proceedings of the ACM Conference on Designing Interactive Systems 2014, Vancouver, June 2014. (Acceptance rate 26%) (Best Paper Award)
  • DiSalvo, Betsy and DiSalvo, Carl (2014) Designing for Democracy in Education: Participatory Design and the Learning Sciences, Proceedings of 11th International Conference of the Learning Sciences, Boulder, June 2014. (Acceptance rate 30%)
  • Morrison, Briana and DiSalvo, Betsy (2014) “Khan Academy Gamifies Computer Science”, Proceedings of 45th ACM Technical Symposium on Computer Science Education (SIGCSE), Atlanta, March 2014. (Acceptance rate 39%)
  • DiSalvo, Betsy, Reid, Cecili and Roshan Khanipour, Parisa (2014). “They Can't Find Us: The Search for Informal CS Education.” Proceedings of 45th ACM Technical Symposium on Computer Science Education (SIGCSE), Atlanta, March 2014. (Acceptance rate 39%)
  • DiSalvo, Betsy. Guzdial, Mark, Meadows, Charles, Mcklin, Tom, Perry, Kenneth and Bruckman, Amy (2013). “Workifying Games: Successfully Engaging African American Gamers with Computer Science.” Proceeding of 44th ACM Technical Symposium on Computer Science Education (SIGCSE), Denver, CO, March 2013. (Acceptance rate 38%)
  • Dimond, Jill, Fiesler, Casey, DiSalvo, Betsy, Pelc, Jon and Bruckman Amy (2012). “Qualitative Data Collection Technologies: A Comparison of Instant Messaging, Email, and Phone.” Proceedings of ACM Group 2012, Sanibel Island, FL, October 2012. (Acceptance rate 33%)
  • DiSalvo, Betsy, Yardi, Sarita, and Bruckman, Amy (2011). “African American Men Constructing Computing Identity.” Note, In Proceedings of CHI 2011, Vancouver, Canada, May 2011. (Acceptance rate 26%)
  • DiSalvo, Betsy and Bruckman, Amy (2010). “Constructing Identity with Gaming: Young African American males.” In Proceeding of 5 International Conference on the Foundations of Digital Games, Monterey, California, USA, June 2010. ACM New York, NY, USA. (Acceptance rate 34%)
  • Bruckman, Amy, Biggers, Maureen, Ericson, Barb, McKlin, Tom, Dimond, Jill, DiSalvo, Betsy, Hewner, Mike, Ni, Lijun and Yardi, Sarita (2009). “Georgia Computes: Improving the Entire Computing Education Pipeline.” In Proceedings of the 40th SIGCSE technical symposium on computer science education, ACM, Chattanooga, TN, USA, 2009.  (Acceptance rate 33%)
  • DiSalvo, Betsy, Stewart, Corey and Bruckman, Amy. (2009) “Glitch Videogame Testers: African American Men Breaking Open the Console.” In Proceedings of DiGRA 2009. West London, UK, August-September 2009.
  • DiSalvo, Betsy, and Bruckman, Amy (2009). “Questioning Video Games’ Influence on CS Interest,” In Proceeding of the 4th International Conference on the Foundations of Digital Games, April, 2009. (Acceptance rate 30%)
  • DiSalvo, Betsy and Sheehan, Abby (2007). “Expanding art museums into humanities classrooms: Research on online curricula for cross-disciplinary study”, In Proceedings of Museums and the Web Conference, San Francisco, CA, April 2007. (Acceptance rate 36%)
  • DiSalvo, Betsy, Parikh, Anuja, and Crowley, Kevin. (2006). “Click!: Developing the ultimate urban adventure game for middle school girls.” In Proceedings of Women in Games Conference, Teesside, UK, July 2006.


Other refereed material

  • DiSalvo, Betsy, Roque, Ricarose, Cho, Alexander, Wong-Villacres, Marisol, Roldan, Wendy and Emily Roden. Connected Learning Across Socio-Cultural Borders: Designing to Support Immigrant Parents. Symposia at the Connected Learning Summit 2019, Irvine
  • Holbert, Nathan, Berland, Matthew; DiSalvo, Betsy; Wise Rutstein, Daisy; Roschelle, Jeremy; Kumar, Vishesh; Basu, Satabdi; Villeroy, Marleen. Designing Constructionist Formative Assessment Games. Poster presented at the AERA 2019 American Education Research Association Annual Meeting. Toronto, Canada.
  • Wise Rutstein, Daisy; DiSalvo, Betsy; Basu, Satabdi; and Roschelle Jeremy, Game-Based Assessment of Data and Analysis for Middle School Students - Paper presented at the AERA 2019 American Education Research Association Annual Meeting. Toronto, Canada.
  • DesPortes Kayla and Betsy DiSalvo (2018). Infrastructuring Strategies in Making Activities: Student empowerment Through Value-Driven Learning, (2018) Presented as part of the Making at the Margins: Engaging Underserved Communities in Maker Technologies, Activities, and Spaces Symposium at the AERA 2018 American Education Research Association Annual Meeting The Dreams, Possibilities, and Necessities of Public Education, New York, April 2018,
  • Wilcox, Lauren, DiSalvo, Betsy Hennaman, Richard, and Lindsay Kelly, (2018) Ir  Takes a Village: The Role of Community in Access to Learning Resources in Economically Disadvantaged Families Accepted workshop participant to HCI Education Workshop. Montreal, April 2018.
  • Roshan, Parisa Khanipour, DesPortes, Kayla, Cochran, Zane and Betsy DiSalvo (2017). “Framing Makerspace Communities.” Short paper in Proceedings of Fablearn 2017 Flagship Conference, Stanford, Oct. 2017.
  • MacIntyre, B., Zhang, D., Jones, R., Solomon, A., DiSalvo, B., Guzdial, M. 2016. Using Projection AR to Add Design Studio Pedagogy to a CS Classroom. Virtual Reality (VR), IEEE.
  • Roshan, Parisa Khanipour, DesPortes, Kayla, Grinter, Rebecca and Betsy DiSalvo (2015). “Collaborative Learning in Online and Offline Makerspaces.” Poster presented at Computer Supported Collaborative Learning, Gothenburg, June 2015. (45% acceptance rate)
  • DiSalvo, Betsy, Fadjo, Cameron (Google) – session organizer, Lee, Irena (Santa Fe Institute), Peterson, Karen (National Girls Collaborative Project). Informal Education In Computer Science. Panel to be presented at the 45th ACM Technical Symposium on Computer Science Education (SIGCSE), Kansasa City, MO, March 2015.
  • Roshan Khanipour, Parisa and DiSalvo, Betsy (2014) Takes a Village: The Role of Community in Access to Learning Resources in Economically Disadvantaged Families Accepted workshop participant to CCCiC GROUP 2014 Workshop. Sanibel Island, FL Nov. 2014.
  • Barron, Bridet (Stanford University), DiSalvo, Betsy – session organizer, Dye, Michealanne (Georgia Tech), Headrick Taylor, Katie (Northwestern University), Jacob, Maia (Georgia Tech), Pressey, Briana (Sesame Workshop), Roque, Ricarose (Massachusetts Institute of Technology), Roshan Khanipour, Parisa (Georgia Tech), Stevens, Reed (Northwestern University), Takeuchi, Lori (Sesame Workshop), Learning with Technology: Different Perspectives from Low-income Families, Invited session at the AERA 2014 Annual Meeting The Power of Education Research for Innovation in Practice and Policy. Philidalphia, PA, April 2014.
  • DiSalvo, Betsy and Morrison, Briana (2013). Refereed abstract accepted for “A Critique of “Gamification” in Khan Academy” In Proceedings of DiGRA 2013, Atlanta, USA, August 2013.
  • DiSalvo, Betsy, Bielak, Susy and Shultz, Sarah (2013). “Mapping a Participatory Learning Community: Case study with the Walker Art Center Kitchen Lab.” In Proceedings of  AERA 2013 Annual Meeting: Education and Poverty: Theory, Research, Policy, and Praxis. San Francisco April 2013.
  • Bruckman, Amy (Georgia Tech), Burke, Quinn William (College of Charleston), Davidson, Susan (University of Pennsylvania), DiSalvo, Betsy, (Georgia Tech) Friend, Michelle (Stanford University), Goode, Joanna (University of Oregon), Grab, Michelle (University of Pennsylvania), Griffin, Jean (University of Pennsylvania), Guizdial, Mark (Georgia Tech), Kafai, Yasmin (University of Pennsylvania), Lee, Clifford (Saint Mary’s College of California), Linn, Marcia, discussant (University of California – Berkeley), Lyon, Louise Anne (University of Washington), Margolis, Jane (University of California), McKlin, Tom (Findings Group, Ltd), Powell, Rita (University of Pennsylvania), Ryoo, Jean J. (University of California – Los Angeles), Cueponcaxochitl, Dianna Moreno Sandoval (Univsrcity of California – Los Angeles), Slattery, Michelle (Peak Research and Development) “Culturally Relevant Computer Science: Pathways to Broadening Participation” Invited session at AERA 2013 Annual Meeting: Education and Poverty: Theory, Research, Policy, and Praxis, San Francisco, April 2013.
  • Witkowki, Emma, session organizer (IT Copenhagen), Taylor, T.L. (IT Copenhagen), DiSalvo,  Betsy, (Georgia Tech) Taylor, Nick (North Carolina State University), (2011). Practicing Masculinities, Panel at the Digital Games Research Conference (DiGRA): Think Design Play, Hilversum, Netherlands, September 2011.
  • Berland, Matthew, session organizer (University of Texas San Antonio), Bruckman, Amy, (Georgia Tech), DiSalvo, Betsy, (Georgia Tech) Duncan, Sean (Miami University of Ohio), Fishman, Barry, discussant (University of Michigan), Kafai, Yasmin (University of Pennsylvania), Holbert, Nathan (Northwestern), Peppler, Kylie (Indiana University), Shelton, Brett (Utah State), and Wilensky, Uri (Northwestern) (2011). “Supporting Computational Thinking through Games and Game Design.”  Symposium, AERA 2011 Annual Meeting: Inciting the Social Imagination: Education Research for the Public Good, New Orleans, LA, April 2011.
  • DiSalvo, Betsy. Glitch Game Testers: Designing a Computer Learning Intervention with Young African American Men. Poster presented at the Game Developers Conference (GDC) Educational Summit, San Francisco, March 2011.
  • DiSalvo, Betsy. “Glitch Game Testers: Designing a Learning Intervention.” Accepted for Doctorial Consortium, 11th Participatory Design Conference, Sydney, Australia, November 2010.
  • DiSalvo, Betsy,  Johnson, Terris, and Bruckman, Amy. “Keeping It Real: Authenticity and Participatory Design” Participant in Innovation in Design Workshop, 11th Participatory Design Conference, Sydney, Australia, November  2010.
  • DiSalvo, Betsy. Gaming Masculinity: Video games as a reflection on masculinity in Computer Science and African American culture.” presented at the Texas A&M University Race & Ethnic Studies Institute’s (RESI) Race, Ethnicity, and (New) Media Symposium, College Station, TX, May 2009.
  • DiSalvo, Betsy (2008). Game Testing: Increasing African American gamers’ interest in CS, poster presented at IDGA Education SIG Summit, San Francisco, CA, February 2008.
  • Hughes, Kristin and DiSalvo, Betsy (2005). Click! Urban Adventure: Seeing and sensing science in the city. Accepted workshop participant: Engaging the City: Public Interface as Civic Intermediary, CHI2005: Technology, Safety, Community, Portland, OR, April 2005.


Other Publications

  • Pammer-Schindler, Viktoria, Erik Harpstead, Benjamin Xie, Betsy DiSalvo, Ahmed Kharrufa, Petr Slovak, Amy Ogan, Joseph Jay Williams, and Michael J. Lee. "Learning and education in HCI: A reflection on the SIG at CHI 2019." Interactions 27, no. 5 (2020): 6-7.
  • DiSalvo, Betsy. "Graphical qualities of educational technology: Using drag-and-drop and text-based programs for introductory computer science." IEEE computer graphics and applications 34.6 (2014): 12-15.
  • DiSalvo, Betsy (2014) White Paper: Navigating Motivations to Not Learn Computer Science, submitted as participant in Future Directions in Computer Education Summit Meeting, Orland, January 2014.
  • DiSalvo, Betsy and Amy Bruckman (2011). “From Interests To Values: Computer science is not that difficult but wanting to learn it is.” Communications of the ACM, August 2011, pp. 27-29.


 Presentations Keynote and Invited Talks

  • DataWorks: Understanding Data Contexts and Developing Data Literacy, University of Colorado Boulder INFO Science Seminar, October 2021
  • DataWorks: Understanding Data Contexts and Developing Data Literacy, GVU Center Brown Bag Seminar, November 2020
  • Culture-in-Action: Capacities-based Design of Learning Technology, Carnegie Mellon PIERs Speaker Series, November 2019
  • Designing Technology for Values-Driven Learning, University of California Irvine School of Informatics Speaker Series, February 2019
  • Designing Technology for Value-driven Learning Environments, Carnegie Mellon University HCII Speaker Series, March 2018.
  • Designing Technology for Values-driven Learning, University of Pittsburgh School of Computing and Information, March 2018.
  • Making Computing Meaningful: Computational Action for Formal and Informal Computing Education Panel, Connected Learning Summit 2018.
  • Value-driven Learning: Decoding and Building upon Playful Computing Education, Keynote Talk, IEEE Symposium on Visual Languages and Human Centric Computing, Raleigh, October 2017.
  • Panel on Learning Sciences and IDC, ACM Interaction Design & Children (IDC) conference, Stanford, August 2017.
  • Computer Science in the United States: Achievement Gap Based on Gender, Race, Ethnicity, and Ability, Invited talk at the AchieveSTEM Conference, Arlington, April 2017.
  • Participatory Design as a Practice in the Learning Sciences, Invited talk for the HCII Seminar Series, Carnegie Mellon University, February 2017.
  • Participatory Design as a Practice in Designing for Learning, Invited talk for the Wisconsin Ideas in Education Series Madison, University of Wisconsin – Madison, October 2016.
  • Making and Dance, Invited talk for the Georgia Tech Center for Music Technology Seminar Series, Georgia Institute of Technology, October 2016.
  • Participatory Design in the Learning Sciences, Invited talk at the University of Washington School of Information, Seattle, May 2016.
  • Studio Pedagogy in Computer Classes with Projection AR, Invited Microsoft Research Tech Talk with Blair MacIntyre, Seattle, May 2016.
  • Supply & Demand: K-12 Computer Science Education in Georgia and Implications on the Technical Skills Gap, Invited discussant at the 7th Annual Dr. John H. Hopps Jr. Defense Research Scholars Program Symposium hosted by Black Men Code, Atlanta, October 2015.
  • Values-based Computer Science Education, Invited talk, Brown Bag Talk at the Center for Mobile Learning at the MIT Media Lab Brown Bag, Cambridge, July 2015.
  • Rethinking Learning with Contemporary Art Centers and Museums. Invited talk, Walker Art Center, Minneapolis, June 2014.
  • Learning Ecologies, Parents, Games and Jobs as Learning Communities. Invited Talk at ACT, Iowa City, June 2014.
  •  “Computational Thinking” Invited discussant at American Educational Researchers Association (AERA) 2014 Annual Meeting: The Power of Education Research for Innovation in Practice and Policy, Philadelphia, April 2014 .
  • Saving Face While Geeking Out. Invited talk, Intel Research Group and Intel Foundation, Portland, October 2013.
  • The STEM Pipeline. Invited discussant at American Educational Researchers Association (AERA) 2013 Annual Meeting: Education and Poverty: Theory, Research, Policy, and Praxis, San Francisco, April 2013.
  • Saving Face While Geeking Out: Leveraging cultural and technology practices to motivate learning. Invited talk, School of Information University of Texas, Austin, March 2013.
  • Leveraging Cultural and Technology Practices to Motivate Learning. Invited talk Computer Science PhD Seminar Series, University of Alabama Birmingham, April 2012.
  • The Glitch Game Testers: Getting Young African American Male into Computer Science.  Keynote address at the University of Alabama Birmingham Digital Film Festival 2012. Birmingham, Alabama, April 28, 2012.
  • Saving Face While Geeking Out: Leveraging cultural and technology practices to motivate learning. Invited talk School of Interactive Computing Georgia Institute of Technology, Atlanta, GA, November 2011.
  • Computing Made Cool: CS Ed Week 2010. Appeared with Professor Amy Bruckman, Glitch graduate James Bowland-Gleason in an NSF-sponsored webcast to talk about the Glitch program. December 2010.
  • Informal Learning in Games. Invited talk at the Entertainment Technology Center Seminar Series, Carnegie Mellon University, March 2007. 
  • Gaming as Informal Experience: Building cultures of learning in virtual spaces. Presented at the University of Tokyo, Museum and Informal Learning Symposium, Tokyo, Japan, June 2006.
  • The explanatoids Project. Keynote address with Crowley, Kevin, Stocks, Janet, Hughes, Kristen and DiSalvo, Betsy. Transforming Encounters II: Children and Science, Imagination and Inquiry, Gainesville, FL, February 2005.


Workshops / Courses

  • Zhou, Rui, Shengxi Wu, Susan Faulkner, and Betsy DiSalvo. "Marketplace for Choice and Independence: Young Chinese’s Social Commerce Practices on WeChat." In The eighth International Workshop of Chinese CHI, pp. 10-20. 2020.
  • Wong-Villacres, Marisol, Aakash Gautam, Wendy Roldan, Lucy Pei, Jessa Dickinson, Azra Ismail, Betsy DiSalvo et al. "From Needs to Strengths: Operationalizing an Assets-Based Design of Technology." Workshop for the 2020 Conference on Computer Supported Cooperative Work and Social Computing, pp. 527-535. 2020.
  • Implementing Maker-Oriented Learning in Undergraduate HCI Courses. ACM Conference on Computer-human interaction (SIGCHI) 2017, lead this course with Zane Cochran on a maker based approach to teaching HCI. Denver, May 2017.
  • Human Computer Interaction Consortium 2016 Workshop, Connected Life! Discussant and Participant, HCIC 2016 HCIC attending and discussant for Families and Connected Life Panel, June 2016, Watsonville.
  • International Conference of the Learning Sciences (ICLS) Mid-Career Workshop. (Applied for Early Career Workshop but asked to attend Mid-Career workshop.) Workshop at ICLS Conference, Singapore, June 2016.
  • Research Workshop on Maker and Making hosted by the Children's Museum of Pittsburgh, in collaboration with the University of Pittsburgh's Center for Learning in Out of School Environments (UPCLOSE), with the support of the American Educational Research Association (AERA), Invited attendee. Pittsburgh, May 2016.
  • Dia de los Muertos Puppets: Meta Design of Children’s Maker Activities Course. Lead this course with Zane Cochran where we introduced values based design method for maker activities. Course at the ACM SIGCHI Interaction Design and Children Conference, Boston, July 2015.
  • CRA-W-Early Career Workshop, attended a 1 day workshop that addressed issues of pre-tenure and teaching faculty. Kansas City, MO, March 2015.
  • Computer Supported Collaborative Learning (CSCL) Early Career Workshop.  Attended a 2-day workshop with a dozen other early career faculty conducting research in the learning sciences.  Workshop at the CSCL Conference, Madison, WI, June 2013.
  • Understanding Inequalities in Digital Media and Learning. Lead this workshop with Mark Chen (University of Washington), Katie Davis (University of Washington), Nettrice Gaskins (Georgia Tech Digital Media), Justin Fire Reich (Harvard University). Workshop at AERA Annual Meeting, San Francisco, CA, April 2013.
  • The First Supper: Public design & local food. Lead this workshop with Carl DiSalvo. One-day workshop brought together professional artists, designers, chefs, and growers to explore food politics and the use of food as a medium for social engagement and commentary. The Walker Art Center, Minneapolis, MN July 2011.


Grants and Contracts As Principal Investigator

Title of Project: Designing workshops to support ethical data use
Agency/Company: PIT-UN
Total Dollar Amount: $90,000
Dates: 12/2021 – 12/2022

Title of Project: I-Corps ™: DataWorks Sustainable Business Development
Agency/Company: National Science Foundation
Total Dollar Amount: $50,000
Dates: 1/2022 – 12/2022

Title of Project: SCC-IRG Track2: DataWorks: Building Smart Community Capacity
Agency/Company: National Science Foundation
Total Dollar Amount: $1,499,861
Collaborators: Carl DiSalvo, Ben Shapiro
Dates: 10/2020 – 9/2024

Title of Project: DataWorks
Agency/Company: PWC Foundation
Total Dollar Amount: $25,000
Collaborators: Amanda Meng, Carl DiSalvo
Dates: 10/2019 – 9/2020

Title of Project: DataWorks
Agency/Company: College of Computing / Constellations Center
Total Dollar Amount: $100,000 annual
Collaborators: Amanda Meng, Carl DiSalvo, Ben Shapiro, Ellen Zegura
Dates: 10/2019 - ongoing

Title: EAGER: Leveraging Behavioral and Physiological Feedback in the Design of Affect-Sensitive Distance Learning
Agency: National Science Foundation, CISE/EHR
Total Dollar Amount: $300,000
Collaborators: Lauren Wilcox (PI), Thomas Ploetz (Co-PI)
Dates: 8/2018 – 12/2021

Title of Project: WeChat Cultural Context and Infrastructure
Agency/Company: Intel
Total Dollar Amount: $47,000
Start date of Gift: 8/2018

Title of Project: I-Corps ™: BitBlox Electronic Toolkits
Agency/Company: National Science Foundation
Total Dollar Amount: $50,000
Dates: 3/2017 – 3/2018

Title of Project: Design of a Parents Network to Improve Educational Outcomes
Agency/Company: ACT
Total Dollar Amount: $15,000
Collaborators: ACT
Dates: 8/2016 – 7/2017

Title of Project: Study of Parents Online Networks
Agency/Company: ACT
Total Dollar Amount: $15,000
Role: PI
Collaborators: ACT
Dates: 8/2015 – 7/2016

Title of Project: Designing and Studying Maker Oriented Learning to Transform Advanced Computer Science
Agency/Company: National Science Foundation, Division of Undergraduate Education
Total Dollar Amount: $718,753.00
Collaborators: Gregory Abowd (Co-PI)
Dates: 9/2014 – 8/2018

Title of Project: The Move Lab: A STEAM Community of Learners
Agency/Company: 2014-2015 GVU/IPat Research Grant
Total Dollar Amount: $14,000
Collaborators: Al Matthews and Onar Topal-Sumer, Eyedrum Art Center (Co-PIs)
Dates: 8/1/2014 – 6/31/2015

Title of Project: Interactive Computing Learning Ecologies
Agency/Company: Adobe
Total Dollar Amount: $5,000
Dates: 8/1/2014 – 7/31/2015

Title of Project: Developing MOOC Projects that Engage a Diverse Audience
Agency/Company: College of Computing, Georgia Institute of Technology, OMS Faculty Seed Grant
Total Dollar Amount: $30,000
Collaborators: Mark Guzdial (Co-PI)
Dates: 1/2014 – 12/2014

Title of Project: Women in Makerspaces
Agency/Company: Intel
Total Dollar Amount: $3,000
Dates: 5/2013 – 4/2014

Grants and Contracts As Co-Principal Investigator     
Title: SBIR: Hemonauts - Interactive Digital Media for Increased STEM Learning Among Chronically Ill Children and Their Support Networks
Agency: National Institute of Health
Total Dollar Amount: $1,583,000
Collaborators: PI, Jesse Lindsey, Thrust Interactive Inc, Wilber Lam, GT Bio-Medical Engineering
Dates: 9/2018 – 8/2020
Candidate’s Share:  $194,500

Title: STEM+C: P-FACS: Playful Formative Assessment of Computer Science
Agency: National Science Foundation, Division Information and Intelligent Systems
Total Dollar Amount: $2,500,000
Collaborators: Matthew Berland, University of Wisconsin, (Co-PI); Nathan Holbert, Teachers College Columbia University (PI), Jeremy Rochelle, SRI (Co-PI)
Dates: 8/2017 – 7/2019
Candidate’s Share: $305,000

Title of Project: RAPID: CS-NYCE: An Ecological Approach to Understanding the Rollout of Student-Centered Computer Science Education in New York CityAgency/Company:
National Science Foundation, Computer and Information Science and Engineering  Total
Dollar Amount: $193,442
Collaborators: Matthew Berland, University of Wisconsin, (PI); Nathan Holbert, Teachers College Columbia University (Co-PI), Mike Tissenbaum, MIT (Co-PI)
Dates: 8/2016 - 2/2019
Candidate’s Share: $58,000

Title of Project: Body Games: Exploring Complex Systems Through Interactive Games by Leveraging the Diseases of Chronically Ill Children
Agency/Company: National Institute of Health; Serious STEM Games for Pre-college and Informal Science Learning
Total Dollar Amount: $150,000
Collaborators: Thrust Interactive, Wilber Lam, GT Bio-Medical Engineering
Dates: 9/2014 – 8/2017
Candidate’s Share: $36,000

Title of Project: EAGER: Virtual STEM Buddies: Tailored Avatars Promoting STEM through Shared Islands of Expertise in Informal Learning Settings
Total Dollar Amount: $150,000
Agency/Company: National Science Foundation, Computer and Information Science and Engineering  
Role: Co-PI
Collaborators: Kyle Johnson, University of Georgia (PI), Sun Joo Ahn, University of Georgia (Co-PI), Karen Kelly, Children’s Museum of Atlanta (Co-PI)
Dates: 8/2015 – 6/2016
Candidate’s Share: $25,961

F. Other Scholarly and Creative Work

  • “Bridge Academy Community Apps Designs.” Designs developed as part of design thinking workshops at Bridge Academy were publically exhibited at the Museum of Design Atlanta, March 2016.
  • “The MoveLab.” Dances developed as part of the MoveLab workshop, performed at Eyedrum Art Center, November, 2013.
  • “Kitchen Lab: A Mobile Hearth for Collectivist Action.” Art exhibit in collaboration with Kitchen Lab Collaborative http://walkerkitchenlab.wordpress.com. The Walker Art Center, Minneapolis, MN. Minneapolis, June 2012.
  • “Amuse Bouche.” Interactive art piece in collaboration with Carl DiSalvo. The Walker Art Center. Minneapolis, MN, June 2012.
  • “Virtual Census of Video Games.” Video featured at the Computing on the Margins Symposium Multi-media Exhibits.  Georgia Institute of Technology. Atlanta, Georgia, May 2009.
  • “The Productivity Paradox and the Cupcake Robot” Software and robot art instillation for the Meet the Made exhibit. The Mattress Factory Art Museum, Pittsburgh, PA July – September 2008.
  • “Candy Indulgence.” Site-specific installation and performance for the Resolution Sculpture Exhibit. Pittsburgh Cultural Trust. Pittsburgh, PA, December 2005 – January 2006.
  • “Are You Nuts?” Installation and video collaboration with Kristin Hughes for the Hidden in Plain Sight/The Forest in the City Exhibit, curators Katherine Talcott, Tom and Connie Merriman. Three Rivers Gallery, Pittsburgh, PA Fall 2005.
  • “UNMOVIE (stand_in).” An interactive installation in collaboration with 0501 Art Collaborative, Phillip Pocock and Gregor Stehle for Critical_Conditions Exhbit, curator Timothy Druckrey. Wood Street Gallery. Pittsburgh, PA, Fall 2003.
  • “Predatory Lending Garments.” Site-specific interactive art performance with members of the 0501 Art Collaborative and the Value Krew graffiti artist for FLUX Oakland. Pittsburgh, PA, October 2003.
  • “Form.” A series of performances first performed in Lowertown Arts Cooperative, then invited to other locations. Created in collaboration with dancer David Wick. Walker Art Center, Minneapolis, MN, 2001, Theatre de la Jeune Lune, Minneapolis, MN, 2000, and Lowertown Arts Cooperative, St. Paul, MN, 1996 and 1998.
  •  “Columns.” Site-specific installation for Room Show, No Name Exhibitions at The Soap Factory. Minneapolis, MN, 1998.


Societal And Policy Impacts

  • School of Interactive Computing Interaction Hour Podcast (2020), Pursuing Equity Through DataWorks, https://www.spreaker.com/user/10751784/interaction-hour-sn-3-ep-1
  • Wired Magazine, 2020 What Atlanta Can Teach Tech About Cultivating Black Talent. https://www.wired.com/story/what-atlanta-can-teach-tech-about-cultivating-black-talent/
  • The Human Show Podcast, (2018) Betsy DiSalvo: More than just play, or the significance of ethnicity, race, gender and sociality in how young people engage with video games, education and technology.  https://worldpodcasts.com/category/podcast/innovation-through-social-science/
  • Waddell, K. (2016, September 26). Virtual Classrooms Can Be as Unequal as Real Ones. The Atlantic. https://www.theatlantic.com/(DiSalvo, 2012)technology/archive/2016/09/inequaity-in-the-virtual-classroom/501311/
  • IANS. 2016. “Parents’ Lack of Technical Skills Affects Kids’ Achievements.” Business Standard India, May 20, 2016. https://www.business-standard.com/article/news-ians/parents-lack-of-technical-skills-affects-kids-achievements-116052001028_1.html.
  • Losh, E. (2014, June 14). Education’s war on millennials: Why everyone is failing the “digital generation.” http://www.salon.com/2014/06/14/educations_war_on_millennials_why_everyone_is_failing_the_digital_generation/
  • Guy, A. (2012, June). Walker Art Center presents Kitchen Lab: a series of free food events. http://www.citypages.com/restaurants/walker-art-center-presents-kitchen-lab-a-series-of-free-food-events-6610234
  • Bielak, S., & Nichols, S. (2012). Why Food Now? http://www.walkerart.org/magazine/2012/food-activism-kitchen-lab-carl-betsy-disalvo
  • Michael Eric Dyson Radio Show, The Glitch Game Testers, March 7, 2011 and April 20, 2011.
  • Liz Losh, Young Black Males, Learning, and Video Games, DMLcentral, February 17, 2011.
  • Adeshina Emmanuel, The Glitch Game Testers, Black Digerati, February 15, 2010.
  • Todd Ciolek, On High School Bug Hunts With Glitch Game Testers, Gamasutra, September 18, 2009.
  • Bill Zlatos, Pittsburgh Tribune-Review, April 11, 2005.


Other Professional Activities

  • Morehouse College, Researcher, Atlanta, GA, July - August 2012
  • Walker Art Center, Visiting Artist and Researcher, Minneapolis, MN, June 2012
  • Local Learning Ltd., Consultant, clients included Scholastic Books, Carnegie Museum of Natural History, 2006 – 2008.


V.    Teaching

  • CS4690/6455              Empirical Methods in HCI / Qualitative Methods in HCI                      
  • CS8001/2               Human-Centered Computing Seminar        
  • CS8300                   Community Design Research                    
  • CS7455                   Issues in Human Centered Computing        
  • CS4660                   Introduction to Educational Technology                   
  • CS4001                   Computing and Society                             
  • CS6460                   Ed Technology: Theoretical Foundations     


Individual Student Guidance

Ph.D. Students

Student: Annabel Rothschild
Advisement start: Fall 2020
Title of Project/Dissertation: DataWorks and Critical Data Literacy
Progression: Year 2
Funding: NSF

Student: Michael Johnson
Advisement start: Fall 2020
Title of Project/Dissertation: Cultural Context of Maker Tools in Educational Settings
Progression: 1st year in CS LST track – 2 years in Robotics previous
Funding: College of Computing Fellowship

Student: Amber Solomon (co-advised with Mark Guzdial)
Advisement start: Fall 2017
Title of Project/Dissertation: Embodiment in Computer Science Learning: How Space, Metaphor, Gesture, and Sketching Support Student Learning
Graduation date:  Graduated May 2021
Currently: Researcher United States Army

Lucia Marisol Villacres Falconi Wong (co-advised with Neha Kumar)
Advisement start: Fall 2016
Title of Project/Dissertation: From Needs to Strengths: Devising Assets-Based Parent-Education ICTs For Latinx/A/O Immigrant Parents in the United States
Graduation date: May 2021
Currently: Associate Professor Escuela Superior Politécnica del Litoral, Ecuador

Student: Zane Cochran
Advisement start: Spring 2015
Title of Project/Dissertation: Maker Oriented Learning for Undergraduate CS courses
Graduation date: December 2020
Currently: Assistant Professor Berry College

Student: Rui Zhou
Advisement start: Fall 2017
Title of Project/Dissertation: Unintended Use and Appropriation of WeChat in Mainland China
Graduation date: December 2020
Currently: Researcher TikTok

Student: Kayla DesPortes
Advisement start: Fall 2013
Title of Project/Dissertation: Physical Computing Education: Designing for Student Authorship of Values-based Learning Experiences
Graduation date: August 2018
Currently: Assistant Professor NYU Steinhardt School of Education

Student: Aman Parnami (co-advised with Gregory Abowd)
Advisement start: Fall 2014
Dissertation: Enabling In Situ & Context-Based Motion Gesture Design
Graduation date: May 2017
Currently: Associate Professor, IIIT Dehli

 M.S. Students:

Student: Grace Barkhuff
Advisement Start: Fall 2021
Title of Project: Data Tools Catalogue
Thesis option: Design Project
Expected graduation date: May 2022

Student: Victoria Green
Advisement Start: Spring 2020
Title of Project: DIY Online Design Education
Thesis option: Design Project
Graduation date: May 2021

Student: Priyanka Mohondra
Advisement Start: Fall 2019
Title of Project: Virtual Reality Fashion Showcases
Thesis option: Design Project
Graduation date: May 2021

Student: Monica Jeon
Advisement Start: Spring 2020
Title of Project: Virtual Reality Fashion Showcases
Thesis option: Design Project
Graduation date: May 2021

Student: Yunfei Wang
Advisement Start: Spring 2020
Title of Project: Tools for Domestic Chinese Couples Chore Assignments
Thesis option: Design Project
Graduation date: May 2021

Student: Yangyi Xu
Advisement Start: Spring 2020
Title of Project: Tools for Domestic Chinese Couples Chore Assignments
Thesis option: Design Project
Graduation date: May 2021

Student: Yi (Hayley) He
Advisement Start: Fall 2018
Title of Project: Notes and Prep Technology for the Technology Interview
Thesis option: Design Project
Graduation date: May 2020

Student: Xuejin (Serena) Tan
Advisement Start: Fall 2018
Title of Project: Notes and Prep Technology for the Technology Interview
Thesis option: Design Project
Graduation date: May 2020

Student: Perian Tan
Advisement Start: Fall 2018
Title of Project: Technology Interfaces for VPNs
Thesis option: Design Project
Graduation date: May 2020

Student: Junjie Xu
Advisement Start: Fall 2018
Title of Project: Teacher Dashboards for Empire Beats Game
Thesis option: Design Project
Graduation date: May 2020

Student: Karthick Srinivasan
Advisement Start: Fall 2017
Title of Project: Gamification of CS 1 Work Problems
Thesis option: Publication
Graduation date: May 2019

Student: Tony Jin
Advisement Start: Spring 2018
Title of Project: Collaborative Design Learning Interface
Thesis option: Design Project
Graduation date: May 2019

Student: Agrim Chandra
Advisement Start: Spring 2018
Title of Project: Collaborative Design Learning Interface
Thesis option: Design Project
Graduation date: May 2019

Student: Cheryl Chong
Advisement Start: Fall 2016
Title of Project: Hemonots: Educational Video Games for Chronically Ill Children
Thesis option: Publication
Graduation date: May 2018

Student: Akansha Gupta 
Advisement Start: Fall 2016
Title of Project: Search Engine Optimization for Informal CS Learning Resources
Thesis option: Publication
Graduation date: May 2018

Student: Varsha  Jagdale
Title of Project: Participatory Design with Virtual STEM Buddies
Thesis option: Publication
Graduation date: May 2016

Student: Auzita Irani
Title of Project: Interaction Design with Virtual STEM Buddies
Thesis option: Publication
Graduation date: May 2016

Student: Monet Spells
Title of Project: Reaching At-Risk Students with Design Thinking and Community Engagement
Thesis option: Project
Graduation date: May 2016

 
Development of new curricula
A Special Topic course on Community Design Research was a graduate-level course developed to teach students how to work with communities to conduct research for new technologies and access to existing technology. The learning objectives were to learn methods and considerations when creating partnerships, conducting participatory research, and setting a research agenda with communities.

The Serve-Learn-Sustain Community Engagement course was developed with Ellen Zegura, Sabir Khan, Dan Matisoff, and Wayne Li. The learning objectives of this course were for students to better understand the complexity of community engagement, to learn strategies for engaging the public, and to critically reflect on the impact of science and technology on communities. My role was to expose students to theoretical reading on public engagement that challenged the students’ notions of doing “good” and to step students through participatory design methods to better understand, gain input and navigate different goals and values of community members in community engagement projects.

The Kitchen Lab studio art lab was developed with Rebecca Krinke and Carl DiSalvo for the University of Minnesota. The learning objective of this course was to introduce students to publically engaged art through the development of programs for the Walker Art Center, that encouraged critical reflection on food systems and cultures. My role was to introduce students to learning theory tied to informal learning including the role of conversation in museum learning, methods for modeling and encouraging reflection in museum settings, and theories on communities of learners. I also directed the documentation of educational components for the final art museum exhibits related to the project.

Service
Research Project Reviewing

  • Small Business Innovation Research program, National Science Foundation
  • Division of Human Resources and Education, National Science Foundation, 2012, 2013, 2017
  • Division of Information and Intelligent Systems, National Science Foundation, 2014

Guest Editor of Journal

  • Co-editor with Mark Guzdial for IEEE Computer on “Computer Science Education.” 46(9): 30-31 (October 2013).

Reviewer of Journal Articles

  • ACM Transactions on Computing Education (TOCE), 2014 - present
  • Computer Science Education, 2015 - present
  • Journal of the Learning Sciences, 2010—present
  • Games and Culture: A Journal of Interactive Media, 2011- 2013
  • Journal of Information Technology, 2013


Reviewer of Book Chapters

  • Advancing Women in Science:  An International Perspective. Edited by Willie Pearson, Jr., Lisa M. Frehill, and Connie L. McNeely.  New York: Springer, 2017.


Reviewer of Book Proposals and Manuscripts

  • The Charisma Machine, By Morgan G. Ames, MIT
  • Untold Story: Design as Scholarship in the Learning Sciences. Edited by Vanessa Svihla and Richard Reeve for Routledge


Conference Committee Activities

  • Program Committee Member, ACM Interaction Design and Children (IDC) 201
  • Program Committee Member, International Conference of the Learning Sciences (ICLS) 2018
  • Papers Chair, ACM FabLearn Flagship Conference, 2017
  • Program Committee Member, ACM Conference on Computer-Human Interaction (SIGCHI), Special Topics Committee. 2016, 2017 and 2018
  • Executive Review Committee, American Educational Research Association (AERA) Annual Conference, Division C, Section 1e: Engineering and Computer Science, 2014
  • Program Committee, ACM Conference on Foundation of Digital Games (FDG) 2011 and 2012
  • Program Committee. 5th International DiGRA (Digital Games Research Association) Conference 2011.

 
Reviewer for Conferences

  •  ACM Conference on Designing Interactive Systems (DIS), 2014, 2016
  • ACM Foundations of Digital Games (FDG), 2009 – 2014
  • ACM SIGCHI Conference on Computer—Human Interaction, 2010 - 2017
  • ACM SIGGROUP Conference on Supporting Group Work, 2011, 2014
  • ACM SIGCSE Conference on Computer Science Education, 2012 – 2017
  • ACM Participatory Design Conference (PDC), 2014
  • American Educational Research Association (AERA):
  •           Division C, Section 1e: Engineering and Computer Science, 2012 – 2015
  •           SIG Advanced Technology and Learning, 2012-2021
  •            SIG Informal Learning Environments Research, 2012-2015
  • Creating, Connecting and Collaborating through Computing (4C), 2011
  • Computer Supported Collaborative Learning (CSCL), 2011, 2013, 2015 – 2022
  • Computer Supported Collaborative Work (CSCW), 2011 – 2022
  • DiGRA (Digital Games Research Association) Conference, 2010 – 2014
  • International Conference on Learning Sciences (ICLS), 2010 – 2017


Public Service

  • Co-Chair of ACM Transaction on Computing Education Editor search committee, 2021
  • Co-Chair, ACM SIG CHI, Subcommittee on Learning, Education and Families 2020 – 2021
  • Co-Chair, AERA SIG Advanced Technology and Learning 2019 – 2020
  • Committee Member, NCWIT EngageCSEdu- 2016 – 2019
    •            Reviewer for Engagement Excellence Committee 2017
  • Board Member, Bridge Academy, Atlanta, GA 2016 - Present
  • Board Chair and Board Member Liberated Tech, Atlanta, GA 2013 - 2014
  • Volunteer, CFY (Computers for Youth) Atlanta, GA 2013 - 2014
  • Mentor, Computer Club House, Atlanta, GA 2007 - 2009.


Institute Contributions

  • EthicX Faculty Advisory Board, 2020 - Present
  • Faculty Executive Board, College of Computing Representative 2017 – 2019
  • Undergraduate Curriculum Committee, Faculty Executive Board Representative 2017 – Present
  • GVU Faculty Council, 2017 – Present
  • Georgia Tech Living Building Diversity Committee, 2016 - 2017
  • Faculty Senate Member 2013 - 2017
  • Member of Quality Enhancement Plan (QEP) for Service Learning and Sustainability for The Southern Association of Colleges and Schools Commission on Colleges 2013 – 2014
  • Advisory Board Member, Development of Texas Instruments Instructional Building, 2014


C.3.  School Level Contributions

  • Director of Human Centered Computing PhD program, 2019 - Present
  • Area Lead, Cognition and Learning 2018 - Present
  • Chair for College of Computing Graduate Orientation, 2016 – 2017
  • Faculty Search Committee, School of Interactive Computing, 2017 - 2018
  • Strategic Planning Committee, Human Centered Computing Program, 2018 - Present
  • Search Committee for the Chair of Interactive Computing 2017
  • Chair for School of Interactive Computing Ph.D. Recruiting 2013-2014
  • Co-Chair for School of Interactive Computing Ph.D. Recruiting 2012-2013