Georgia Institute of Technology 2007-2011(anticipated)
Ph.D., School of Interactive Computing
Major: Human Centered Computing Minor: History, Technology and Society
Specialization: Learning Sciences and Technology
Advisor: Dr. Amy Bruckman, Georgia Institute of Technology, School of Interactive Computing
Dr. Kevin Crowley, University of Pittsburgh, Learning Research and Development Center
Dr. Mark Guzdial, Georgia Institute of Technology, School of Interactive Computing
Dr. Janet Kolodner, Georgia Institute of Technology, School of Interactive Computing
Dr. Lisa Nakamura, University of Illinois Urbana‐Champaign, College of Media
Dr. Willie Pearson Jr., Georgia Institute of Technology, School of History, Technology and Society
University of Dallas 1987 1991
Bachelors of Arts Major: Fine Arts, Ceramics
Additional applicable course work:
University of Pittsburgh, PA – Cognitive Science and Mass Communications
The Crucible, Berkeley, CA – Electronic Art Studio (not accredited)
Georgia Institute of Technology
Graduate Research Assistant 2007 – Present
Introduction to Educational Technology. This 50‐student undergraduate course focused on
learning theory and the design of educational technology.
Teaching Assistant 2010
Issues in Human‐Centered Computing. This 10‐student seminar focused on theories and research methods in human—computer interaction.
University of Pittsburgh, Learning Research and Development Center
Senior Research Associate 2004 – 2007
Project Manager (sponsored position) 2003 – 2004
- Developed and managed the production of online games for the Children’s Museum of Pittsburgh, as well as the mixed‐reality game Click! 2005 Urban Adventure, www.braincake.org/click.aspx.
- Conducted formative research and summative evaluation of the Warhol Museum educational curriculum website, www.warhol.org/education.
- Developed and placed "girl friendly" media about the science behind real world questions in public places for the explanatoids™ project.
- Developed the curriculum for an educational game course.
- Administered and wrote grants for the University of Pittsburgh Center for Learning in Out of School Environments (UPCLOSE).
- Used design research to understand audiences, prototype games and programs, and evaluate learning goals for target audiences.
Consulting and Freelance 2000 – Present
Freelance writing, project management and formative research. Clients include the Carnegie Museums, Scholastic, Wells Fargo Bank and Sesame Street.
IGate Pittsburgh, PA 2001 – 2003
Developed and managed accounts for eLearning services and IT consulting.
EAInvest – San Francisco, CA 2000 – 2001
Senior Marketing Manager
Managed the marketing program for an online financial services firm.
Minnesota Department of Transportation–St. Paul, MN 1998 – 2000
Communications Manager at Minnesota Guidestar
Cystic Fibrosis Foundation – St. Paul, MN 1996 – 1998
Director of Special Events
Marquette Banks, N.A. 1993 1996
Giarratani, L., Parikh, A., DiSalvo, B., Knutson, K, and Crowley, K. (2011). Click!: Pre‐Teen Girls and a Mixed‐Reality Role Playing Game for Science and Technology, Nordic Journal of Digital Literacy. April 2011.
DiSalvo, B., Yardi, S., Guzdial, M., McKlin, T., Meadows, C., Perry, K. and Bruckman, A. (2011). African American Men Constructing Computing Identity. Proceedings of ACM Computer and Human Interaction Conference (SIGCHI), Vancouver, Canada, 2011.
DiSalvo, B. and Bruckman, A. (2010). Race and Gender in Play Practices: Young African American males. Proceedings of ACM Foundation of Digital Games, Monterey, CA, June 2010.
DiSalvo, B., Guzdial, M., Mcklin, T., Meadows, C. Perry, K, Steward, C. and Bruckman, A. (2009). Glitch Game Testers: African American Men Breaking Open the Console. Proceedings of Breaking New Ground: Innovation in Games, Play, Practice and Theory, Digital Games Research Association (DiGRA), Brunel, UK, September 2009.
DiSalvo, B. J. and Bruckman, A. (2009). Questioning Video Games' Influence on CS Interest. Proceedings of ACM Foundation of Digital Games, Bahamas, April 2009.
Bruckman, A., Biggers, M., Ericson, B., McKlin, T., Dimond, J., DiSalvo, B., Hewner, M., Ni, L. and Yardi, S. (2009). Georgia Computes!: Improving the computing education pipeline. Proceedings of ACM SIGCSE Conference, Chatanooga, TN, February 2009.
DiSalvo, B., Crowley, K., and Norwood, R. (2008). Learning in context: Digital games and young black men, Games and Culture. March 2008.
DiSalvo, B. and Sheehan, A. (2007). Expanding art museums into humanities classrooms: Research on online curricula for cross‐disciplinary study, Published in conjunction with Museums and the Web Conference, San Francisco, CA, April 2007.
DiSalvo, B., Parikh, A., and Crowley, K. (2006). Click!: Developing the ultimate urban adventure game for middle school girls. Published in conjunction with Women in Games Conference, Teesside, UK, July 2006.
DiSalvo, B. and Bruckman, A. (2011). From Interest to Values, Communications of the ACM, August 1, 2011.
Witkowki, E., Taylor, T.L., DiSalvo, B. J., Taylor, N. (2011). Practicing Masculinities, Panel at the Digital Games Research Conference (DiGRA): Think Design Play, Hilversum, Netherlands, September 2011.
DiSalvo, B. and Bruckman, A. (2011). De‐Constructing and Re‐Constructing Computation: Creating an Authentic Computer Science Learning Environment for African American Teenagers. Presented at the AERA 2011 Annual Meeting: Inciting the Social Imagination: Education Research for the Public Good, New Orleans, LA, April 2011.
DiSalvo, B. (2011). Glitch Game Testers: Designing a Computer Learning Intervention with Young African American Men. Presented at the Game Developers Conference (GDC) Educational Summit, San Francisco, March 2011.
DiSalvo, B. (2010). Glitch Game Testers: Designing a Learning Intervention. Presented at Doctorial Consortium, 11th Participatory Design Conference, Sydney, Australia, November 2010.
DiSalvo, B., Johnson, T. and Bruckman, A. (2010). Keeping It Real: Authenticity and Participatory Design Invited Participant Innovation in Design Workshop, 11th Participatory Design Conference, Sydney, Australia, November 2010.
DiSalvo, B., Atwaters, S., Dimond, J, and Bruckman, A. (2009). Gaming Masculinity: Video games as a reflection on masculinity in Computer Science and African American culture, presented at the Texas A&M University Race & Ethnic Studies Institute’s (RESI) Race, Ethnicity, and (New) Media Symposium, College Station, TX, May 2009.
DiSalvo, B. (2008). Game Testing: Increasing African American gamers’ interest in CS, poster presented at IDGA Education SIG Summit, San Francisco, CA, February 2008.
Hughes, K., and DiSalvo, B. (2005). Click! Urban Adventure: Seeing and sensing science in the city. Invited participant WI: Engaging The City: Public Interface As Civic Intermediary, CHI2005: Technology, Safety, Community, Portland, OR, April 2005.
Michael Eric Dyson, The Michael Eric Dyson Show, March 7, 2011 and April 20, 2011.
Liz Losh, DMLcentral, Young Black Males, Learning, and Video Games, February 17, 2011.
Adeshina Emmanuel, What You Know About Glitch Game Testers?!, Black Digerati, February 15, 2010.
Todd Ciolek, On High School Bug Hunts With Glitch Game Testers, Gamasutra, September 18, 2009.
Bill Zlatos, Breaking through the glass beaker, Pittsburgh Tribune‐Review, April 11, 2005.
Informal Learning In Games. Invited talk at the Entertainment Technology Center seminar series, Carnegie Mellon University, March 2007. Gaming as informal experience: Building cultures of learning in virtual spaces.
Featured presentation at the University of Tokyo, Museum and Informal Learning Symposium, Tokyo, Japan, June 2006.
Crowley, K., Stocks, J., Hughes, K., DiSalvo, B. (2005). The explanatoids Project. Featured presentation, Transforming Encounters II: Children and Science, Imagination and Inquiry, Gainsville, FL, February 2005.
Digital Media Learning (DML) Summer Institute Fellow 2011
One of 12 junior scholars selected to participate in the DML Summer Institute at University of California, Irvine.
Foley Scholar Award 2010
Graduate fellowship awarded annually to two exceptional students active in Georgia Tech’s GVU research center.
Travel Award: Society for the Advancement of the Science of Digital Games (SASDG) 2010
The SASDG travel assistantship award is a merit‐based award for students who have accepted papers to attend the Foundation of Digital Games Conference.
Scholarship Recipient: EA Foundation of Digital Games Scholar 2009
This EA scholarship recognizes diverse faculty and programs who are using or have
demonstrated interest in teaching game development as an attraction tool.
Scholarship Recipient: Google Anita Borg Scholarship 2008
The Google Anita Borg Memorial Scholarship is for outstanding female graduate students completing their degrees in computer science and related fields.
I have made significant contributions to the following grant proposals:
National Science Foundation, BPC‐DP: Testers to Techies: Culturally Aware and Authentic Computing Education through Game Testing, $678,435. December 1st, 2009 to November 30th, 2012. Bruckman (PI) Georgia Tech, Guzdial (Co‐PI) Georgia Tech, Meadows (Co‐PI) Morehouse College, Kenneth Perry (Co‐PI) Morehouse College.
National Science Foundation, City as Learning Lab: Spreading Technological Fluency Through Creative Robotics, $1,884,875. March 2008 to February 2012. Crowley (PI) University of Pittsburgh, C. DiSalvo (Co‐PI) CMU/Georgia Tech, Nourbakhsh (Co‐PI) Carnegie Mellon University.
As research faculty and as a graduate student I have been responsible for mentoring and
advising the following students:
Georgia Institute of Technology
Steven Simmons, Summer 2011 – Fall 2011
Markus Austin, Summer 2009 – Summer 2011
Corey Steward, Spring 2008 – Fall 2010
Terris Johnson, Spring 2008 – Fall 2010
Kevin McQuay, Spring 2011 – Summer 2011
University of Pittsburgh
Andrea Patterson, Summer 2004 – Spring 2005
Anuja Parikh, Summer 2003 – Spring 2004
Carnegie Mellon University
Jeff Maki, Summer 2003 – Spring 2005
Student Leadership Committee, Georgia Tech GVU Center, 2009 ‐ 2011
Member, Graduate Women@CC, 2007 – present
Mentor, Intel Computer Club House, 2007 ‐ 2008
Computer Supported Collaborative Learning, 2011
Computer Supported Collaborative Work, 2011
Computer—Human Interaction, 2010 ‐ 2011
Creating, Connecting and Collaborating through Computing, 2011
Digital Games Research Association, 2010 ‐ 2011
ACM SIGGROUP Conference on Supporting Group Work, 2011
International Conference for the Learning Sciences, 2010
Journal Article Reviewing
Journal of the Learning Sciences, 2010 ‐ 2011
Games and Culture: A Journal of Interactive Media, 2011
The First Supper: Public design & local food 2011
The Walker Art Center Minneapolis, MN
This one‐day workshop brought together local artists, designers, chefs, and growers to explore food politics and the use of food as a medium for social engagement and commentary. In collaboration with Carl DiSalvo and the education staff at the Walker Art Center.
A Visual Game Census 2009
Computing at the Margins, Georgia Institute of Technology Atlanta, GA
A short video providing a visual census of player controlled characters in the popular video games.
The Productivity Paradox and the Cupcake Robot 2008
The Mattress Factory Art Museum Pittsburgh, PA
Interactive robot and art instillation for the Meet the Made exhibit, www.mattress.org.
Children’s Museum of Pittsburgh Pittsburgh, PA
Project and game design lead on this web-based game, www.pittsburghkids.org/buildamonster.
Click! Urban Adventure Game 2005
Explanatoids Pittsburgh, PA
Project director for this large-scale mixed-reality game, www.clickgame.org.
Candy Indulgence 2005
Resolution Sculpture, Pittsburgh Cultural Trust Pittsburgh, PA
Site-specific installation and performance created as one of two artists selected for the Pittsburgh Cultural Trust Resolution Sculptures.
Are You Nuts? 2005
Hidden in Plain Sight/The Forest in the City, Three Rivers Gallery Pittsburgh, PA
Installation and video collaboration with Kristin Hughes, curators Katherine Talcott, Tom and Connie Merriman.
UNMOVIE (stand_in) 2003
Critical_Conditions, Wood Street Gallery Pittsburgh, PA
A project with 0501 Art Collaborative of an interactive installation with Phillip Pocock and Gregor Stehle to develop a physical installation and extension of the existing digital components, curator Timothy Druckrey, http://www.unmovie.net.
Sweet Vanity: The Taste of Fame and Ambrosia 2003
Permanent collection of Barbara Luderowski, Pittsburgh, PA
Executive Director the Mattress Factory
0501 Art Collaborative created this robotic vanity box using the ostrich egg theme provided by the Mattress Factory for their annual art auction.
Predatory Lending Garments 2003
FLUX Oakland Pittsburgh, PA
0501 Art Collaborative site-specific work in collaboration with Value Krew, a notorious local graffiti crew
Walker Art Center Minneapolis, MN
Theatre de la Jeune Lune Minneapolis, MN
Lowertown Arts Cooperative St. Paul, MN
A series of performances first performed in artist lofts, then invited to other locations. Created in collaboration with dancer David Wick.
Room Show, No Name Exhibitions at The Soap Factory Minneapolis, MN
Site-specific installation for the first No Name Exhibition group show at the new location, The Soap Factory.
Betsy James DiSalvo
Georgia Tech, School of Interactive Computing
Betsy James DiSalvo email@example.com